Projects

Released Projects

Muscle Magic - Expected Summer 2019

Role: Product Owner
Duration of project: Ongoing (estimated 1 year)
Time on project: 6 Months
Team size: 21
Platform: Nintendo Switch
Year of creation: 2018/2019
  • High Concept

    In Muscle Magic, you and your friends play as muscular wizards, trying to knock each other out using a wide variety of spells. All these peculiar spells bring their own punch to the arena, while one flick of the wand might hurl a meteor from the sky at your opponent, another one will let you flamboyantly blink through the world. The arena in which these buff mages are fighting it out is ever changing due to these destructive spells breaking down the level. These magical battles are filled to the brim with tension, as only one wizard gets out alive!

  • Responsibilities

    1. Team lead

    Shared responsibility with Scrum Master

    Assisted in task by assistant producer with 1 extra year of experience

    Facilitation for team (f.e. reserving rooms, exception contracts, in general creating an optimal work environment)

    Stakeholder communication (f.e. health reports, biweekly update presentations, bimonthly presentations for 100-200 people)


    2. Planning

    Sprint planning together with Scrum Master, Assistant Producer, Discipline Leads

    Quarterly planning for the second half of the project (last half year) including milestones, deadlines, and breaks

    List of milestones, deadlines, and breaks for the team, printed out so they can keep track of it


    3. Research

    Target Audience

    Age Ratings

    Nintendo LotCheck


Canine 49

Role: Product Owner
Duration of project: 2 Months
Time on project: 2 Months
Team size: 13
Platform: PC
Year of creation: 2018
Download the game here, or look it up on itch.io: Canine 49
  • High Concept

    Canine 49 is a Point and Click Puzzle-Adventure in which you play as Luther - a 20-year old mechanic - who lives happily together with his dog Scrappy. That is until one day Scrappy breaks down. Now it is up to Luther to find the parts to fix poor ol' Scrappy and continue their happy life together.

  • Responsibilities

    1. Team lead

    • Shared responsibility with Scrum Master
    • General assistance and facilitation (f.e. simple implementations, allowing team to have a good work environment)

    2. Temporary Scrum Master

    • Sprint planning
    • Planning poker
    • Sprint review and retrospective
    • Standups

    Our Scrum Master was the Scrum Master for two teams: ours and one more. The other team required his assistance more, which meant that I had to fill in for him on multiple occasions.


    3. Client communication

    • Communication between client and team
    • Biweekly updates and game builds

    This prompt was sent through the Rainbow Connection - a wish granting organization located in Michigan. The original author of the concept is Nathan Stewart, an 18-year-old who was brought in to contact with the us through the Rainbow Connection and Breda University of Applied Science.


    4. Marketing

    • itch.io website
    • Press information

Rail Recon

Role: Level Designer
Duration of project: 2 Months
Time on project: 1 Month
Team size: 12
Platform: PC
Year of creation: 2017
Download the game here, or look it up on Steam: Rail Recon
  • High Concept

    In Rail Recon, you take control of a reconnaissance robot tasked with discovering the depths and secrets of an old mining facility, known as "Project Tunnel". Communication with the outside world is cut, and armed with only a laser cannon you must fight through the facility's defenses to complete your mission.

  • Responsibilities

    1. Lead of enemy-feature team 

    • Enforce people talk to each other and other feature teams
    • Stay up to date on progress in interdisciplinary feature team

    2. Combat/Enemy design 

    • Enemy behaviour designs
    • Decision matrix

    3. Level design 

    • Level sketches
    • Balancing
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